Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 70% for desert, plains, forest, 0% for sea, void, 99% for ice, 93% for mountains, 75% for hills, 29% for swamp.
        Upper percentiles: 93% for desert, plains, forest, 69% for sea, 100% for ice, 99% for mountains, 98% for hills, 71% for swamp, 0% for void.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 80% for forest, 50% for swamp, 20% for plains.
        Upper percentiles: 100% by default, 99% for hills, 80% for plains, 20% for desert, 0% for void.
    Terrain around edge is void.

Rivers: (not attempted)

Countries: (not attempted)
    9 cells across, at least 17 cells apart, and at most 90 cells apart
    Start with: 0 by default, 1 for wizard, castle, temple, village, city, 4 for serfs, 2 for town.
    Favored terrain:
        wizard: 30% for swamp, desert, plains, forest, 0% for sea, void, 100% for mountains, ice, 60% for hills.
        serfs: 0% for sea, void, 100% for plains, ice, 20% for swamp, mountains, 80% for forest, 40% for hills, 10% for desert.
        castle: 100% by default, 0% for sea, void.
        temple: 30% by default, 0% for sea, void, 100% for ice.
        village: 20% by default, 0% for sea, void, 100% for plains, ice.
        town: 20% by default, 0% for sea, void, 100% for plains, ice.
        city: 20% by default, 0% for sea, void, 100% for plains, ice.

Independent units: (not attempted)
    Chance of independent wizard: 0.02% by default, 0% in sea, ice, void.
    Chance of independent serfs: 0% by default, 0.50% in plains.
    Chance of independent dragon: 0% by default, 0.05% in plains, mountains.
    Chance of independent flying carpet: 0.05% by default, 0% in sea, ice, void.
    Chance of independent cloudkeep: 0.01% in all terrain types.
    Chance of independent tower: 0.10% by default, 0% in sea, ice, void.
    Chance of independent temple: 0.20% by default, 0% in sea, ice, void.
    Chance of independent village: 0.60% by default, 0% in sea, ice, void.
    Chance of independent town: 0.30% by default, 0% in sea, ice, void.
    Chance of independent city: 0.15% by default, 0% in sea, ice, void.
    Chance of independent ring of regeneration: 0.05% by default, 0% in sea.
    Chance of independent crystal ball: 0.05% by default, 0% in sea.
    Chance of independent ring of protection: 0.05% by default, 0% in sea.
    Chance of independent everfull plate: 0.05% by default, 0% in sea.
    Chance of independent amulet of power: 0.05% by default, 0% in sea.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).