mines
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----- useful for blocking land and sea passages -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 100.
Vanishes if in: false by default, true for wasteland.
Construction points (CP): 20.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
sh (none)
gun (none)
pet, 1 consumed per move, receive from up to 2 cells away, send up to 1 cells away
iron (none)
dust (none)
gold (none)
oil (none)
lcm (none)
hcm (none)
rad (none)
education (none)
happiness (none)
civ, builder needs 1 to build, receive from up to 1 cells away, send up to 1 cells away
mil, needs 1 (weapons or equipment) to attack, receive from up to 1 cells away, send up to 1 cells away
uw (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).