mines



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----- useful for blocking land and sea passages -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 100.
Vanishes if in: false by default, true for wasteland.
Construction points (CP): 20.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    sh (none)
    gun (none)
    pet, 1 consumed per move, receive from up to 2 cells away, send up to 1 cells away
    iron (none)
    dust (none)
    gold (none)
    oil (none)
    lcm (none)
    hcm (none)
    rad (none)
    education (none)
    happiness (none)
    civ, builder needs 1 to build, receive from up to 1 cells away, send up to 1 cells away
    mil, needs 1 (weapons or equipment) to attack, receive from up to 1 cells away, send up to 1 cells away
    uw (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).