small-nuke



Up: Table of Contents    Previous: Unit    Next: Unit    

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 100.
Vanishes if in: false by default, true for wasteland.
Construction points (CP): 20.

Combat:
Hit chances are 0% vs all unit types.
Damage is 0 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs sh.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% vs all unit types.
Chance to capture indep: 100% vs all unit types.
Can detonate self (1 ACP).
Detonation damage at ground zero is 200 for all unit types.
Detonation damage to adjacent units is 1000 for all unit types.
Range of detonation effect on units is 1 for all unit types.
Chance of detonation damage to terrain is 100 by default, 0 for sea.
Range of detonation effect on terrain is 1 for all terrain types.
Always destroyed by detonation.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    sh (none)
    gun (none)
    pet, 1 consumed per move, receive from up to 2 cells away, send up to 1 cells away
    iron (none)
    dust (none)
    gold (none)
    oil, 50 used to add 1 CP, receive from up to 1 cells away, send up to 1 cells away
    lcm, 50 used to add 1 CP, receive from up to 1 cells away, send up to 1 cells away
    hcm, 50 used to add 1 CP, receive from up to 1 cells away, send up to 1 cells away
    rad, 50 used to add 1 CP, receive from up to 1 cells away, send up to 1 cells away
    education (none)
    happiness (none)
    civ, builder needs 1 to build, receive from up to 1 cells away, send up to 1 cells away
    mil, needs 1 (weapons or equipment) to attack, receive from up to 1 cells away, send up to 1 cells away
    uw (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).