settled



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Generic unit capacity is 16.
iron:    Can store up to 100 (normally starts game with 100).
    Sides will always know current amount accurately.
dust:    Can store up to 10 (normally starts game with 1).
    Sides will always know current amount accurately.
oil:    Can store up to 100 (normally starts game with 100).
    Sides will always know current amount accurately.
rad:    Can store up to 10 (normally starts game with 1).
    Sides will always know current amount accurately.
civ:    Can store up to 999 (normally starts game with 0).
    Sides will always know current amount accurately.
mil:    Can store up to 999 (normally starts game with 0).
    Sides will always know current amount accurately.
uw:    Can store up to 999 (normally starts game with 0).
    Sides will always know current amount accurately.
    Type after being damaged: 0 by default, 1 vs wasteland.


Units able to enter, with given MP cost.
infantry:1 motor-infantry:1 mech-infantry:1 marines:1 security:1 light-armor:1 armor:1 heavy-armor:1 artillery:1 light-artillery:1 heavy-artillery:1 mech-artillery:1 aa:1 engineers:1 mech-engineers:1 mobile-radar:1 fighter-1:1 fighter-2:1 escort:1 naval-fighter:1 light-bomber:1 medium-bomber:1 heavy-bomber:1 airlifter:1 attack-helicopter:1 transport-helicopter:1 recon-plane:1 asw-plane:1 missile:1 icbm:1 sam:1 abm:1 small-nuke:1 medium-nuke:1 large-nuke:1

Units able to leave, with given MP cost.
infantry:0 motor-infantry:0 mech-infantry:0 marines:0 security:0 cavalry:0 light-armor:0 armor:0 heavy-armor:0 artillery:0 light-artillery:0 heavy-artillery:0 mech-artillery:0 aa:0 supply:0 engineers:0 mech-engineers:0 mobile-radar:0 fishing-boat:0 cargo-ship:0 tanker:0 ore-ship:0 slave-ship:0 troop-transport:0 landing-craft:0 torpedo-boat:0 destroyer:0 frigate:0 light-cruiser:0 heavy-cruiser:0 battleship:0 light-carrier:0 escort-carrier:0 carrier:0 missile-frigate:0 missile-cruiser:0 submarine:0 asw-cruiser:0 minesweeper:0 fighter-1:0 fighter-2:0 escort:0 naval-fighter:0 light-bomber:0 medium-bomber:0 heavy-bomber:0 airlifter:0 attack-helicopter:0 transport-helicopter:0 recon-plane:0 asw-plane:0 missile:0 icbm:0 sam:0 abm:0 small-nuke:0 medium-nuke:0 large-nuke:0

An attacker in this terrain, attacking the given units,
has the following multiplier, ( > 1 = advantage).


A defender in this terrain,
has the following multiplier, ( < 1 = advantage).


The following units vanish in this terrain.
fishing-boat cargo-ship tanker ore-ship slave-ship troop-transport landing-craft torpedo-boat destroyer frigate light-cruiser heavy-cruiser battleship light-carrier escort-carrier carrier missile-frigate missile-cruiser submarine asw-cruiser minesweeper oil-platform

The following units wreck in this terrain.




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File produced by Xcscribe for Xconq version 7.5pre (July 2004).