Game Overview
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*** Empire ***
This game includes 84 unit types and 6 terrain types, along with 16 material types.
Number of sides to play may range from 2 to 15, defaulting to 2.
Side advantages are fixed.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
infantry
motor-infantry
mech-infantry
marines
security
cavalry
light-armor
armor
heavy-armor
artillery
light-artillery
heavy-artillery
mech-artillery
aa
supply
engineers
mech-engineers
mobile-radar
fishing-boat
cargo-ship
tanker
ore-ship
slave-ship
troop-transport
landing-craft
torpedo-boat
destroyer
frigate
light-cruiser
heavy-cruiser
battleship
light-carrier
escort-carrier
carrier
missile-frigate
missile-cruiser
submarine
asw-cruiser
minesweeper
fighter-1
fighter-2
escort
naval-fighter
light-bomber
medium-bomber
heavy-bomber
airlifter
attack-helicopter
transport-helicopter
recon-plane
asw-plane
missile
icbm
sam
abm
small-nuke
medium-nuke
large-nuke
radar (fixed radar station - has a long-range view)
mines (useful for blocking land and sea passages)
agribusiness
oil-field
oil-platform
mine
gold-mine
uranium-mine
technical-center
fortress
research-lab
nuclear-plant
library/school
park
enlistment
headquarters
harbor
airfield
refinery
lcm-factory
hcm-factory
defense-plant
shell-industry
warehouse
bank
capital (center of the country)
Terrain Types:
sea
settled
wilderness
mountains
wasteland (uninhabitable due to radioactivity)
highway
Material Types:
food (food)
sh (shells - ammunition for guns)
gun (guns)
pet (petroleum - refined oil, used as fuel)
iron (iron ore)
dust (gold dust - as mined from the ground)
gold (gold - refined gold, in bars)
oil (crude oil)
lcm (light construction materials)
hcm (heavy construction materials)
rad (rads - radioactive materials)
education (a class of graduates)
happiness (happy strollers)
civ (civilians)
mil (military)
uw (uncompensated workers (slaves, really))
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).