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----- shells - ammunition for guns -----



Base production: (none)

Base consumption: (none)

Storage: artillery:100 light-artillery:100 heavy-artillery:100 mech-artillery:100 aa:100 cargo-ship:100 fortress:100 warehouse:999 capital:999

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: artillery:1 light-artillery:1 heavy-artillery:1 mech-artillery:1 aa:1 fortress:1


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
artillery:1:1 light-artillery:1:1 heavy-artillery:1:1 mech-artillery:1:1 aa:1:1 cargo-ship:1:1 fortress:1:1 warehouse:5:5 capital:2:5

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).