floating-city



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----- Smaller than a land city, but makes oceans inhabitable -----

Point Value: 7

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 2 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into sea, lake, ice, road, river, ford.
    Needs MP to traverse terrain: -1 by default, 0 across road, ford.

Hit Points (HP): 15.    Recovers by 1 HP each turn.
Vanishes if in: true by default, false for sea, lake, ice, road, river, ford.
Generic capacity for units is 32.
Relative sizes of occupants: 1 by default, 999 for city, arcology, floating-city.
Maximum number of occupants: -1 by default, 1 for radar.
Construction points (CP): 15.

Construction:
ACP to create: 0 by default, 1 for radar, settler, engineer, infantry, armor, rover, bus, transport.
ACP to build: 0 by default, 1 for radar, settler, engineer, infantry, armor, rover, bus, transport.
Can build at own location.

Combat:
Hit chances are 20% vs all unit types.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs ammo.
Protection of occupants/transport is *1.00 by default, *0.50 for armor, *0.25 for infantry.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 3 cells away.
Vision is line-of-sight.

Material Handling:
    food, 9999 storage
    ores, 9999 storage
    fuel, 300 storage
    ammo, 10 basic production, 350 storage, needs 1 (weapons or equipment) to attack, 1 (ammo) consumed per attack

Can auto-repair lost HP of other units: 1 for all unit types.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).