mothership



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----- Large spacecraft for landing on worlds -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 4 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 0 into river.
    Needs MP to traverse terrain: -1 by default, 0 across road, ford.

Hit Points (HP): 10.
Dedicated space for units: 0 by default, 6 for settler, infantry, fighter, 2 for armor, rover, 8 for saucer, 4 for engineer.
Construction points (CP): 40.

Combat:
Can fire (1 ACP), at ranges up to 4.
Hit chances are 50% vs all unit types.
Hit chances if firing same as for regular combat.
Damage is 1 vs all unit types.
Damages if firing same as for regular combat.
Ammo needed to hit unit: 0 by default, 1 vs ammo.
Protection of occupants/transport is *0.00 by default, *0.50 for city, arcology, floating-city, spaceport.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 3 cells away.
Vision is line-of-sight.

Material Handling:
    food (none)
    ores (none)
    fuel, 2 basic production, 200 storage (200 at start of game), 1 basic consumption, times 0% if occupant, needs 1 to move, 1 consumed per move
    ammo, 100 storage (100 at start of game), needs 1 (weapons or equipment) to attack, 1 (ammo) consumed per attack

Can auto-repair lost HP of other units: 1 for all unit types.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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