Airbase
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----- rural airport/airbase -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 99 into all terrain types.
Needs MP to traverse terrain: -1 by default, 99 across river, road, rail-line.
Gets up to 8 free MP if needed to finish a move.
Hit Points (HP): 1.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
Food (none)
Shields (none)
Arrows (none)
Taxes (none)
Luxuries (none)
Science (none)
Required advances to build: Radio.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).