Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 20000, size 60, height 1000
2 smoothing passes
Lower percentiles: 0% by default, 40% for swamp, desert, plains, grassland, forest, jungle, 95% for tundra, glacier, 80% for hills, mountains.
Upper percentiles: 0% by default, 80% for desert, plains, grassland, forest, jungle, 100% for tundra, glacier, 40% for ocean, 95% for mountains, 90% for hills, 50% for swamp.
Wet blobs density 4000, size 60, height 100
0 smoothing passes
Lower percentiles: 0% by default, 85% for jungle, 80% for swamp, 70% for forest, 50% for glacier, 45% for grassland, 15% for plains.
Upper percentiles: 0% by default, 100% for ocean, swamp, jungle, mountains, glacier, 50% for hills, tundra, 85% for forest, 70% for grassland, 45% for plains, 15% for desert.
Terrain around edge is glacier.
Rivers: (not attempted)
Chance to be river source: 0% by default, 10% for swamp, plains, grassland, forest, jungle.
No special sink terrain.
Countries: (not attempted)
11 cells across, at least 21 cells apart, and at most 60 cells apart
Start with: 0 by default, 1 for Settlers.
Favored terrain:
Settlers: 100% for all terrain types.
Independent units: (not attempted)
Chance of independent Village: 0% by default, 4% in swamp, plains, grassland, forest, jungle, hills, 1% in desert, mountains, tundra.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
14 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).