Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 20000, size 60, height 1000
        2 smoothing passes
        Lower percentiles: 0% by default, 40% for swamp, desert, plains, grassland, forest, jungle, 95% for tundra, glacier, 80% for hills, mountains.
        Upper percentiles: 0% by default, 80% for desert, plains, grassland, forest, jungle, 100% for tundra, glacier, 40% for ocean, 95% for mountains, 90% for hills, 50% for swamp.
    Wet blobs density 4000, size 60, height 100
        0 smoothing passes
        Lower percentiles: 0% by default, 85% for jungle, 80% for swamp, 70% for forest, 50% for glacier, 45% for grassland, 15% for plains.
        Upper percentiles: 0% by default, 100% for ocean, swamp, jungle, mountains, glacier, 50% for hills, tundra, 85% for forest, 70% for grassland, 45% for plains, 15% for desert.
    Terrain around edge is glacier.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 10% for swamp, plains, grassland, forest, jungle.
    No special sink terrain.

Countries: (not attempted)
    11 cells across, at least 21 cells apart, and at most 60 cells apart
    Start with: 0 by default, 1 for Settlers.
    Favored terrain:
        Settlers: 100% for all terrain types.

Independent units: (not attempted)
    Chance of independent Village: 0% by default, 4% in swamp, plains, grassland, forest, jungle, hills, 1% in desert, mountains, tundra.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

14 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).