Gear Factory
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----- Produces 10 Gear per turn -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 10.
Vanishes if in: false by default, true for neutral.
Construction points (CP): 5.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
Industry, 100 storage
Tech, 100 storage
Fuel, 100 storage
Food, 100 storage
Machinery, 100 storage
Gear, 5 basic production, 100 storage
Ammo, 100 storage
Manpower, 100 storage
Required advances to build: None.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).