forest
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Generic unit capacity is 100.
Industry: Produces 5 and consumes 0 each turn.
Fuel: Produces 3 and consumes 0 each turn.
Manpower: Produces 1 and consumes 0 each turn.
Coatings:
mud coats, depths 0 up to 1snow coats, depths 0 up to 1
Units able to enter, with given MP cost.
Army:1
Units able to leave, with given MP cost.
Irregular Militia Division:0 Irregular Cavalry Division:0 Smoothbore Musket Regular Infantry Division:0 Smoothbore Musket Militia Division:0 Smoothbore Musket Cavalry Division:0 Smoothbore Musket Marine Division:0 Rifled Musket Regular Infantry Division:0 Rifled Musket Militia Division:0 Rifled Musket Cavalry Division:0 Rifled Musket Marine Division:0 Repeating Rifle Infantry Division:0 Repeating Rifle Militia Division:0 Repeating Rifle Cavalry Division:0 Repeating Rifle Marine Division:0 Bolt-Action Rifle Infantry Division:0 Bolt-Action Rifle Militia Division:0 Bolt-Action Rifle Cavalry Division:0 Bolt-Action Rifle Marine Division:0 Early Light Artillery:0 Improved Light Artillery:0 Late Light Artillery:0 Early Medium Artillery:0 Improved Medium Artillery:0 Late Medium Artillery:0 Early Heavy Artillery:0 Improved Heavy Artillery:0 Late Heavy Artillery:0 Army:0 Fleet:0 Transport Vessel:0 Wooden Frigate:0 Early Ironclad Ram:0 Early Monitor:0 Late Ironclad Ram:0 Multi-Turret Monitor:0 Mastless Ironclad:0 Early Armored Cruiser:0 Late Armored Cruiser:0 Hulk:0 Observation Balloon:0
An attacker in this terrain, attacking the given units,
has the following multiplier, ( > 1 = advantage).
A defender in this terrain,
has the following multiplier, ( < 1 = advantage).
The following units vanish in this terrain.
Fleet Transport Vessel Wooden Frigate Early Ironclad Ram Early Monitor Late Ironclad Ram Multi-Turret Monitor Mastless Ironclad Early Armored Cruiser Late Armored Cruiser Hulk
The following units wreck in this terrain.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).