Manpower
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----- Manpower (250 Men) -----
Base production: (none)
Base consumption: (none)
Storage: Supply Depot:100 town:100 city:100 capital:100 Machine Parts Factory:100 Gear Factory:100 Ammunition Factory:100
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: Irregular Militia Division:16 Irregular Cavalry Division:16 Smoothbore Musket Regular Infantry Division:16 Smoothbore Musket Militia Division:16 Smoothbore Musket Cavalry Division:16 Smoothbore Musket Marine Division:16 Rifled Musket Regular Infantry Division:16 Rifled Musket Militia Division:16 Rifled Musket Cavalry Division:16 Rifled Musket Marine Division:16 Repeating Rifle Infantry Division:16 Repeating Rifle Militia Division:16 Repeating Rifle Cavalry Division:16 Repeating Rifle Marine Division:16 Bolt-Action Rifle Infantry Division:16 Bolt-Action Rifle Militia Division:16 Bolt-Action Rifle Cavalry Division:16 Bolt-Action Rifle Marine Division:16 Early Light Artillery:1 Improved Light Artillery:1 Late Light Artillery:1 Early Medium Artillery:1 Improved Medium Artillery:1 Late Medium Artillery:1 Early Heavy Artillery:1 Improved Heavy Artillery:1 Late Heavy Artillery:1 Transport Vessel:1 Wooden Frigate:1 Early Ironclad Ram:1 Early Monitor:1 Late Ironclad Ram:1 Multi-Turret Monitor:1 Mastless Ironclad:1 Early Armored Cruiser:1 Late Armored Cruiser:1 Hulk:1
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Supply Depot:0:0 town:0:0 city:0:0 capital:0:0 Machine Parts Factory:0:0 Gear Factory:0:0 Ammunition Factory:0:0
Initial unit quantities at game start:Supply Depot:0 town:0 city:0 capital:0 Machine Parts Factory:0 Gear Factory:0 Ammunition Factory:0
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).