Ammo



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----- Bullets -----



Base production: Ammunition Factory:5

Base consumption: (none)

Storage: Smoothbore Musket Regular Infantry Division:10 Smoothbore Musket Militia Division:10 Smoothbore Musket Cavalry Division:10 Smoothbore Musket Marine Division:10 Rifled Musket Regular Infantry Division:10 Rifled Musket Militia Division:10 Rifled Musket Cavalry Division:10 Rifled Musket Marine Division:10 Repeating Rifle Infantry Division:15 Repeating Rifle Militia Division:15 Repeating Rifle Cavalry Division:15 Repeating Rifle Marine Division:15 Bolt-Action Rifle Infantry Division:15 Bolt-Action Rifle Militia Division:15 Bolt-Action Rifle Cavalry Division:15 Bolt-Action Rifle Marine Division:15 Early Light Artillery:15 Improved Light Artillery:15 Late Light Artillery:20 Early Medium Artillery:30 Improved Medium Artillery:30 Late Medium Artillery:40 Early Heavy Artillery:30 Improved Heavy Artillery:40 Late Heavy Artillery:40 Wooden Frigate:40 Early Ironclad Ram:40 Early Monitor:40 Late Ironclad Ram:50 Early Armored Cruiser:100 Late Armored Cruiser:120 Supply Depot:100 town:100 city:100 capital:100 Machine Parts Factory:100 Gear Factory:100 Ammunition Factory:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Smoothbore Musket Regular Infantry Division:0:0 Smoothbore Musket Militia Division:0:0 Smoothbore Musket Cavalry Division:0:0 Smoothbore Musket Marine Division:0:0 Rifled Musket Regular Infantry Division:0:0 Rifled Musket Militia Division:0:0 Rifled Musket Cavalry Division:0:0 Rifled Musket Marine Division:0:0 Repeating Rifle Infantry Division:0:0 Repeating Rifle Militia Division:0:0 Repeating Rifle Cavalry Division:0:0 Repeating Rifle Marine Division:0:0 Bolt-Action Rifle Infantry Division:0:0 Bolt-Action Rifle Militia Division:0:0 Bolt-Action Rifle Cavalry Division:0:0 Bolt-Action Rifle Marine Division:0:0 Early Light Artillery:0:0 Improved Light Artillery:0:0 Late Light Artillery:0:0 Early Medium Artillery:0:0 Improved Medium Artillery:0:0 Late Medium Artillery:0:0 Early Heavy Artillery:0:0 Improved Heavy Artillery:0:0 Late Heavy Artillery:0:0 Wooden Frigate:0:0 Early Ironclad Ram:0:0 Early Monitor:0:0 Late Ironclad Ram:0:0 Early Armored Cruiser:0:0 Late Armored Cruiser:0:0 Supply Depot:0:0 town:0:0 city:0:0 capital:0:0 Machine Parts Factory:0:0 Gear Factory:0:0 Ammunition Factory:0:0

Initial unit quantities at game start:Early Armored Cruiser:50 Late Armored Cruiser:50 Supply Depot:0 town:0 city:0 capital:0 Machine Parts Factory:0 Gear Factory:0 Ammunition Factory:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).