Gear



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----- Shoes, uniforms, canteens, parkas, etc. -----



Base production: Gear Factory:5

Base consumption: (none)

Storage: Irregular Militia Division:10 Irregular Cavalry Division:10 Smoothbore Musket Regular Infantry Division:10 Smoothbore Musket Militia Division:10 Smoothbore Musket Cavalry Division:10 Smoothbore Musket Marine Division:10 Rifled Musket Regular Infantry Division:10 Rifled Musket Militia Division:10 Rifled Musket Cavalry Division:10 Rifled Musket Marine Division:10 Repeating Rifle Infantry Division:10 Repeating Rifle Militia Division:10 Repeating Rifle Cavalry Division:10 Repeating Rifle Marine Division:10 Bolt-Action Rifle Infantry Division:10 Bolt-Action Rifle Militia Division:10 Bolt-Action Rifle Cavalry Division:10 Bolt-Action Rifle Marine Division:10 Early Light Artillery:10 Improved Light Artillery:10 Late Light Artillery:10 Early Medium Artillery:10 Improved Medium Artillery:10 Late Medium Artillery:10 Early Heavy Artillery:10 Improved Heavy Artillery:10 Late Heavy Artillery:10 Transport Vessel:20 Wooden Frigate:20 Early Ironclad Ram:20 Early Monitor:20 Late Ironclad Ram:20 Multi-Turret Monitor:20 Mastless Ironclad:20 Early Armored Cruiser:20 Late Armored Cruiser:20 Hulk:20 Supply Depot:100 town:100 city:100 capital:100 Machine Parts Factory:100 Gear Factory:100 Ammunition Factory:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Irregular Militia Division:0:0 Irregular Cavalry Division:0:0 Smoothbore Musket Regular Infantry Division:0:0 Smoothbore Musket Militia Division:0:0 Smoothbore Musket Cavalry Division:0:0 Smoothbore Musket Marine Division:0:0 Rifled Musket Regular Infantry Division:0:0 Rifled Musket Militia Division:0:0 Rifled Musket Cavalry Division:0:0 Rifled Musket Marine Division:0:0 Repeating Rifle Infantry Division:0:0 Repeating Rifle Militia Division:0:0 Repeating Rifle Cavalry Division:0:0 Repeating Rifle Marine Division:0:0 Bolt-Action Rifle Infantry Division:0:0 Bolt-Action Rifle Militia Division:0:0 Bolt-Action Rifle Cavalry Division:0:0 Bolt-Action Rifle Marine Division:0:0 Early Light Artillery:0:0 Improved Light Artillery:0:0 Late Light Artillery:0:0 Early Medium Artillery:0:0 Improved Medium Artillery:0:0 Late Medium Artillery:0:0 Early Heavy Artillery:0:0 Improved Heavy Artillery:0:0 Late Heavy Artillery:0:0 Transport Vessel:0:0 Wooden Frigate:0:0 Early Ironclad Ram:0:0 Early Monitor:0:0 Late Ironclad Ram:0:0 Multi-Turret Monitor:0:0 Mastless Ironclad:0:0 Early Armored Cruiser:0:0 Late Armored Cruiser:0:0 Hulk:0:0 Supply Depot:0:0 town:0:0 city:0:0 capital:0:0 Machine Parts Factory:0:0 Gear Factory:0:0 Ammunition Factory:0:0

Initial unit quantities at game start:Supply Depot:0 town:0 city:0 capital:0 Machine Parts Factory:0 Gear Factory:0 Ammunition Factory:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).