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----- Production Points, generic manpower -----

Base production: (none)

Base consumption: (none)

Storage: Supply Depot:100 town:100 city:100 capital:100 Machine Parts Factory:100 Gear Factory:100 Ammunition Factory:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: Smoothbore Musket Regular Infantry Division:30 Smoothbore Musket Militia Division:30 Smoothbore Musket Cavalry Division:30 Smoothbore Musket Marine Division:30 Rifled Musket Regular Infantry Division:40 Rifled Musket Militia Division:40 Rifled Musket Cavalry Division:40 Rifled Musket Marine Division:40 Repeating Rifle Infantry Division:50 Repeating Rifle Militia Division:50 Repeating Rifle Cavalry Division:50 Repeating Rifle Marine Division:50 Bolt-Action Rifle Infantry Division:60 Bolt-Action Rifle Militia Division:60 Bolt-Action Rifle Cavalry Division:60 Bolt-Action Rifle Marine Division:60 Early Light Artillery:20 Improved Light Artillery:30 Late Light Artillery:40 Early Medium Artillery:30 Improved Medium Artillery:40 Late Medium Artillery:50 Early Heavy Artillery:40 Improved Heavy Artillery:50 Late Heavy Artillery:60 Transport Vessel:40 Wooden Frigate:40 Early Ironclad Ram:50 Early Monitor:60 Late Ironclad Ram:70 Multi-Turret Monitor:80 Mastless Ironclad:90 Early Armored Cruiser:100 Late Armored Cruiser:110 Hulk:40

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Supply Depot:0:0 town:0:0 city:0:0 capital:0:0 Machine Parts Factory:0:0 Gear Factory:0:0 Ammunition Factory:0:0

Initial unit quantities at game start:Supply Depot:0 town:0 city:0 capital:0 Machine Parts Factory:0 Gear Factory:0 Ammunition Factory:0

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).