Game Setup



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Synthesis done when setting up this game:

Random terrain: (not attempted)
    Terrain types will be sea(10) clear(60) bocage(20) forest(8) swamp(1) flooded(1) beach(1) city(1) hill(1) river(10) road(10) sec-road(100) railroad(50).
    Terrain around edge is sea.

Countries: (not attempted)
    17 cells across
    Minimum terrain in each country: 0 by default, 4 for sea.
    Maximum terrain in each country: -1 by default, 10 for sea.
    Favored terrain:

Independent units: (not attempted)

Roads: (not attempted)
    Chance to run:
    From village: 0% by default, 20% to village
    From town: 0% by default, 100% to town, 50% to village
    Routing of road from clear: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from bocage: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from forest: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from swamp: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from flooded: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from beach: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from city: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from hill: 100 by default, 0 vs sea, river, road, sec-road, railroad.

2 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).