Game Setup
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Synthesis done when setting up this game:
Random terrain: (not attempted)
Terrain types will be sea(10) clear(60) bocage(20) forest(8) swamp(1) flooded(1) beach(1) city(1) hill(1) river(10) road(10) sec-road(100) railroad(50).
Terrain around edge is sea.
Countries: (not attempted)
17 cells across
Minimum terrain in each country: 0 by default, 4 for sea.
Maximum terrain in each country: -1 by default, 10 for sea.
Favored terrain:
Independent units: (not attempted)
Roads: (not attempted)
Chance to run:
From village: 0% by default, 20% to village
From town: 0% by default, 100% to town, 50% to village
Routing of road from clear: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from bocage: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from forest: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from swamp: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from flooded: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from beach: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from city: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from hill: 100 by default, 0 vs sea, river, road, sec-road, railroad.
2 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).