Glowing stone



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----- Allows the bearer to see things father away -----

Point Value: 1

Notes:
A glowing stone allows the bearer to see up to 8 cells away without allowing whatever is 8 cells away to see you. It is most useful for exploration and intelligence-gathering.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 into all terrain types.

Hit Points (HP): 1.    Recovers by 1 HP each turn.
Construction points (CP): 180.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 8 cells away.
Vision is line-of-sight.
Effective eye height is 5 in all terrain types.

Material Handling:
    food, 1 consumed per move
    water (none)


Fate if side loses: 100% chance to revolt.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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