Lightning stone



Up: Table of Contents    Previous: Unit    Next: Unit    

----- Can fire a bolt of lightning at a distant target -----

Point Value: 1

Notes:
A lightning stone can fire a bolt of lightning at a target up to 3 cells away. It's one of the best ways to attack enemy strongholds because you can move the bearer close to the target, fire a bolt of lightning, then get out of sight.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 into all terrain types.

Hit Points (HP): 1.    Recovers by 1 HP each turn.
Construction points (CP): 180.

Combat:
Can attack (ACP 2 vs all unit types).
Can fire (1 ACP), at ranges up to 3.
Hit chances are 50% by default, 5% vs Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone, 75% vs corpse.
Hit chances if firing same as for regular combat.
Damage is 5 vs all unit types.
Damages if firing same as for regular combat.
Can capture (ACP 0 by default, 1 vs corpse, Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone).
Chance to capture: 0% by default, 100% vs corpse, Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone, ruins, 30% vs nest, orc hole, pentagram.
Chance to capture indep: -1% by default, 100% vs corpse, Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can never see other units.

Material Handling:
    food, 1 consumed per move
    water (none)


Fate if side loses: 100% chance to revolt.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).