Humanity stone



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----- Can clone a human or hypnotize your enemies -----

Point Value: 1

Notes:
The humanity stone can do two things. First, it is the only way to create new humans (that's sure to confuse your enemies, if not more). Second, it can be used to hypnotize enemies into coming over to your side. It's not perfect, though. It only has a 40% success rate at hypnosis, so it may take several turns to succeed. It's also useless at a distance; it can't save you if your enemy has a lightning stone.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 into all terrain types.

Hit Points (HP): 1.    Recovers by 1 HP each turn.
Construction points (CP): 180.

Construction:
ACP to create: 0 by default, 1 for human.
ACP to build: 0 by default, 1 for human.
Can build at own location.

Combat:
Can attack (ACP 2 vs all unit types).
Hit chances are 50% by default, 5% vs Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone, 75% vs corpse.
Damage is 1d6 vs all unit types.
Can capture (ACP 1 by default, 0 vs human).
Chance to capture: 40% by default, 100% vs corpse, Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone, 70% vs green dragon, red dragon, 60% vs beholder.
Chance to capture indep: -1% by default, 100% vs corpse, Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can never see other units.

Material Handling:
    food, 1 basic production, 200 storage (200 at start of game), 1 consumed per move
    water, 1 basic production, 50 storage (50 at start of game)


Fate if side loses: 100% chance to revolt.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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