Magic supply kit



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----- Produces food and water for the bearer -----

Point Value: 1

Notes:
A magic supply kit spontaneously produces food and water. Oftentimes, it is enough that anybody who carries one could wander around for eternity and never need to resupply.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 into all terrain types.

Hit Points (HP): 1.    Recovers by 1 HP each turn.
Construction points (CP): 180.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can never see other units.

Material Handling:
    food, 6 basic production, 1 consumed per move
    water, 3 basic production


Fate if side loses: 100% chance to revolt.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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