corpse



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----- A dead thing -----

Notes:
A corpse is only useful because it might possess valuable objects. Otherwise, it's worthless.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 into all terrain types.

Hit Points (HP): 6.    Recovers by 1 HP each turn.
Generic capacity for units is 16.
Relative sizes of occupants: 999 by default, 1 for Magic supply kit, Guardian stone, Humanity stone, Lightning stone, Glowing stone.
Maximum number of occupants: -1 by default, 1 for Magic supply kit, Glowing stone.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can never see other units.

Attrition in HP:
2 in all terrain types.

Material Handling:
    food, 200 storage (200 at start of game), 1 consumed per move, send up to 1 cells away
    water, 50 storage (50 at start of game), send up to 1 cells away


Fate if side loses: 100% chance to revolt.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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