Game Setup
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Synthesis done when setting up this game:
Maze terrain: (not attempted)
10.00% of maze is room.
Room terrain types will be floor(100).
50.00% of maze is passageway.
Passageway terrain types will be passage(100).
Terrain around edge is rock.
Countries: (not attempted)
11 cells across, at least 20 cells apart, and at most 999 cells apart
Start with: 0 by default, 1 for human.
Independents nearby: 0 by default, 1 for nest, orc hole, pentagram.
Favored terrain:
human: 100% by default, 0% for rock.
nest: 100% by default, 0% for passage, rock.
orc hole: 100% by default, 0% for passage, rock.
pentagram: 100% by default, 0% for passage, rock.
Independent units: (not attempted)
Chance of independent green dragon: 0.32% by default, 0% in rock, river, tunnel.
Chance of independent red dragon: 0.20% by default, 0% in rock, river, tunnel.
Chance of independent beholder: 0.24% by default, 0% in rock, river, tunnel.
Chance of independent skeleton: 0% by default, 2% in passage.
Chance of independent Magic supply kit: 0% by default, 2% in floor.
Chance of independent Guardian stone: 0% by default, 2% in floor.
Chance of independent Humanity stone: 0% by default, 2% in floor.
Chance of independent Lightning stone: 0% by default, 2% in floor.
Chance of independent Glowing stone: 0% by default, 2% in floor.
Chance of independent nest: 0% by default, 2% in floor.
Chance of independent orc hole: 0% by default, 2% in floor.
Chance of independent pentagram: 0% by default, 2% in floor.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).