Game Setup



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Synthesis done when setting up this game:

Maze terrain: (not attempted)
    10.00% of maze is room.
Room terrain types will be floor(1).
    50.00% of maze is passageway.
Passageway terrain types will be passage(1).
    Terrain around edge is rock.

Countries: (not attempted)
    11 cells across, at least 20 cells apart, and at most 30 cells apart
    Start with: 0 by default, 1 for human, red dragon, beholder, nest, orc hole, pentagram.
    Favored terrain:
        human: 100% by default, 0% for rock.
        red dragon: 100% by default, 0% for rock.
        beholder: 100% by default, 0% for rock.
        nest: 100% by default, 0% for rock.
        orc hole: 100% by default, 0% for rock.
        pentagram: 100% by default, 0% for rock.

Independent units: (not attempted)
    Chance of independent pile of gold coins: 2% by default, 0% in passage, rock.
    Chance of independent huge sapphire: 2% by default, 0% in passage, rock.
    Chance of independent huge emerald: 2% by default, 0% in passage, rock.
    Chance of independent huge ruby: 2% by default, 0% in passage, rock.
    Chance of independent huge diamond: 2% by default, 0% in passage, rock.



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