salt-marsh



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----- salt marsh -----

Generic unit capacity is 16.
fuel:    Produces 3 and consumes 0 each turn.
ammo:    Produces 5 and consumes 0 each turn.
food:    Produces 1 and consumes 0 each turn.
    Type after being damaged: 0 by default, 50 vs desert.


Units able to enter, with given MP cost.
engineer:2 miner:2 choplifter:1 mothership:1 tank:4 battledroid:2 minesweeper:4 spy-plane:1 helicopter:1 bomber:1 fighter:1 goblin:2 orc:2 ogre:2 werewolf:2 spider:2 doppleganger:2 ankheg:2 centipede:2 air:1 water:2 earth:2 fire:2 cacofiend:1 phoenix:1 stormcloud:1 valar:1 dark-valar:1 zombie:2 howitzer:1 acid-gun:1 flame-gun:1 lightning-gun:1 frost-gun:1 pulse-cannon:1 anti-aircraft:1 lightning-controller:3 meteor-controller:3 hailstorm-controller:3 rocket:1 orb:1 acid-ball:1 firebomb:1 magma-drill:1

Units able to leave, with given MP cost.
engineer:0 miner:0 choplifter:0 platform:0 mothership:0 tank:0 battledroid:0 minesweeper:0 spy-plane:0 helicopter:0 bomber:0 fighter:0 goblin:0 orc:0 ogre:0 werewolf:0 spider:0 doppleganger:0 ankheg:0 centipede:0 air:0 water:0 earth:0 fire:0 cacofiend:0 phoenix:0 stormcloud:0 valar:0 dark-valar:0 zombie:0 howitzer:0 acid-gun:0 flame-gun:0 lightning-gun:0 frost-gun:0 pulse-cannon:0 anti-aircraft:0 lightning-controller:0 meteor-controller:0 hailstorm-controller:0 mine:0 rocket:0 orb:0 acid-ball:0 firebomb:0 magma-drill:0 ruins:0 small-wreck:0 medium-wreck:0 large-wreck:0

An attacker in this terrain, attacking the given units,
has the following multiplier, ( > 1 = advantage).


A defender in this terrain,
has the following multiplier, ( < 1 = advantage).


The following units vanish in this terrain.


The following units wreck in this terrain.




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File produced by Xcscribe for Xconq version 7.5pre (July 2004).