sea



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----- ocean and salt lakes -----

Represents water or other liquid.
Generic unit capacity is 16.
fuel:    Produces 6 and consumes 0 each turn.
ammo:    Produces 5 and consumes 0 each turn.
food:    Produces 2 and consumes 0 each turn.
    Type after being damaged: 0 by default, 50 vs salt-marsh.


Units able to enter, with given MP cost.
boat:1 carrier:1 choplifter:1 mothership:1 destroyer:1 spy-plane:1 helicopter:1 bomber:1 fighter:1 battleship:1 submarine:1 air:2 water:1 cacofiend:3 phoenix:1 stormcloud:1 valar:1 dark-valar:1 lightning-controller:3 meteor-controller:3 hailstorm-controller:3 rocket:1 orb:1 acid-ball:1 firebomb:1 magma-drill:1

Units able to leave, with given MP cost.
boat:0 carrier:0 choplifter:0 mothership:0 destroyer:0 spy-plane:0 helicopter:0 bomber:0 fighter:0 battleship:0 submarine:0 air:0 water:0 cacofiend:0 phoenix:0 stormcloud:0 valar:0 dark-valar:0 howitzer:0 acid-gun:0 flame-gun:0 lightning-gun:0 frost-gun:0 pulse-cannon:0 anti-aircraft:0 lightning-controller:0 meteor-controller:0 hailstorm-controller:0 mine:0 rocket:0 orb:0 acid-ball:0 firebomb:0 magma-drill:0 ruins:0 small-wreck:0 medium-wreck:0 large-wreck:0

An attacker in this terrain, attacking the given units,
has the following multiplier, ( > 1 = advantage).
ankheg:*0.0

A defender in this terrain,
has the following multiplier, ( < 1 = advantage).


The following units vanish in this terrain.


The following units wreck in this terrain.




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File produced by Xcscribe for Xconq version 7.5pre (July 2004).