electricity



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----- Burns electronics -----



Base production: solar-complex:3 lightning-platform:10

Base consumption: (none)

Storage: base-1:9999 base-2:9999 base-3:9999 base-4:9999 base-5:9999 base-6:9999 tower:9999 platform:50 air:100 water:100 stormcloud:150 lightning-gun:40 lightning-controller:40 lightning-platform:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: air:1 water:1 stormcloud:1 lightning-gun:1 lightning-platform:1

Consumption per fire: air:1 water:1 stormcloud:1 lightning-gun:1 lightning-controller:1


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
base-1:0:0 base-2:0:0 base-3:0:0 base-4:0:0 base-5:0:0 base-6:0:0 tower:0:0 platform:0:0 air:0:0 water:0:0 stormcloud:0:0 lightning-gun:0:0 lightning-controller:0:0 solar-complex:0:0 lightning-platform:0:0

Initial unit quantities at game start:base-1:0 base-2:0 base-3:0 base-4:0 base-5:0 base-6:0 tower:0 platform:0 air:0 water:0 stormcloud:0 lightning-gun:0 lightning-controller:0 lightning-platform:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).