flame
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----- Burns anything except metal -----
Base production: oil-plant:3
Base consumption: (none)
Storage: base-1:9999 base-2:9999 base-3:9999 base-4:9999 base-5:9999 base-6:9999 tower:9999 platform:50 fire:100 phoenix:75 flame-gun:40
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: fire:1 phoenix:1 flame-gun:1 meteor-controller:1 firebomb:1
Consumption per fire: fire:1 phoenix:1 flame-gun:1 meteor-controller:1
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: firebomb:2
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
base-1:0:0 base-2:0:0 base-3:0:0 base-4:0:0 base-5:0:0 base-6:0:0 tower:0:0 platform:0:0 fire:0:0 phoenix:0:0 flame-gun:0:0 oil-plant:0:0
Initial unit quantities at game start:base-1:0 base-2:0 base-3:0 base-4:0 base-5:0 base-6:0 tower:0 platform:0 fire:0 phoenix:0 flame-gun:0
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).