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----- Supplies. Food and drink, oil, grease, parts, etc.... -----



Base production: Town:25 City:100 Grand Citadel:200 Metropolis:200 Capitol:200

Base consumption: Fortifications:1 Infantry:1 Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Paratroopers:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Sea Transports:3 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:1 Command Cruiser:1 Battleship:1 Escort Carrier:1 Light Carrier:1 Fleet Carrier:1 Submarine:1 Cargo Planes:2

Storage: Ruins:10 Town:150 City:500 Grand Citadel:2000 Metropolis:2000 Capitol:2000 Fortifications:100 Base:1000 Sea Base:1000 Infantry:6 Mech Infantry:8 Cavalry:8 Armor:8 Marines:8 Paratroopers:3 Artillery:8 AA Battery:8 Field HQ:12 Germinator:1000 Engineers:100 Sea Transports:600 Torpedo Boats:6 Patrol Ship:15 Destroyer:30 Frigate:45 Cruiser:60 Command Cruiser:70 Battleship:90 Escort Carrier:50 Light Carrier:80 Fleet Carrier:120 Submarine:120 Cargo Planes:40

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: Infantry:1 Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Paratroopers:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Shipwreck:1 Sea Transports:1 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:1 Command Cruiser:1 Battleship:1 Escort Carrier:1 Light Carrier:1 Fleet Carrier:1 Submarine:1

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: Town:900 Grand Citadel:900 Fortifications:3 Base:10 Sea Base:10 Infantry:6 Mech Infantry:8 Cavalry:8 Armor:8 Marines:8 Paratroopers:6 Artillery:8 AA Battery:8 Field HQ:9 Germinator:8 Engineers:9 Sea Transports:17 Torpedo Boats:3 Patrol Ship:2 Destroyer:3 Frigate:4 Cruiser:5 Command Cruiser:6 Battleship:7 Escort Carrier:5 Light Carrier:7 Fleet Carrier:12 Submarine:6 Cargo Planes:8 Fighters:3 Escort Fighters:5 Dive Bombers:3 Torp Bombers:3 Bombers:8 Spy Planes:3 Minefield:2 Sea Mines:2

Per build of: Town:10 Grand Citadel:20 Fortifications:3 Base:10 Sea Base:10 Infantry:4 Mech Infantry:5 Cavalry:6 Armor:5 Marines:5 Paratroopers:4 Artillery:5 AA Battery:5 Field HQ:6 Germinator:5 Engineers:6 Sea Transports:17 Torpedo Boats:3 Patrol Ship:2 Destroyer:3 Frigate:4 Cruiser:5 Command Cruiser:6 Battleship:7 Escort Carrier:5 Light Carrier:7 Fleet Carrier:12 Submarine:6 Cargo Planes:8 Fighters:3 Escort Fighters:5 Dive Bombers:3 Torp Bombers:3 Bombers:8 Spy Planes:3 Minefield:2 Sea Mines:2


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: Town:750 City:750 Grand Citadel:750 Metropolis:750 Capitol:750 Fortifications:750 Base:750 Sea Base:750 Infantry:200 Mech Infantry:200 Cavalry:250 Armor:200 Marines:200 Paratroopers:200 Artillery:200 AA Battery:200 Field HQ:250 Germinator:200 Engineers:250 Shipwreck:200 Sea Transports:200 Torpedo Boats:200 Patrol Ship:200 Destroyer:200 Frigate:200 Cruiser:200 Command Cruiser:200 Battleship:200 Escort Carrier:200 Light Carrier:200 Fleet Carrier:200 Submarine:200 Cargo Planes:250 Fighters:250 Escort Fighters:250 Dive Bombers:250 Torp Bombers:250 Bombers:250 Spy Planes:250 Minefield:200 Sea Mines:200

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Ruins:0:0 Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Fortifications:0:6 Base:40:40 Sea Base:40:40 Infantry:0:3 Mech Infantry:0:3 Cavalry:0:3 Armor:0:3 Marines:0:3 Paratroopers:0:3 Artillery:0:3 AA Battery:0:3 Field HQ:0:5 Germinator:0:3 Engineers:0:3 Sea Transports:3:2 Torpedo Boats:0:2 Patrol Ship:0:2 Destroyer:0:2 Frigate:0:2 Cruiser:0:2 Command Cruiser:0:2 Battleship:0:2 Escort Carrier:0:2 Light Carrier:0:2 Fleet Carrier:0:2 Submarine:0:2 Cargo Planes:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).