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----- Equipment. Guns, radar, radios, etc.... -----
Base production: Town:10 City:40 Grand Citadel:100 Metropolis:100 Capitol:100
Base consumption: (none)
Storage: Town:100 City:400 Grand Citadel:1500 Metropolis:1500 Capitol:2000 Base:500 Sea Base:500 Engineers:40
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: Base:7 Sea Base:7 Infantry:2 Mech Infantry:4 Cavalry:5 Armor:4 Marines:4 Paratroopers:3 Artillery:4 AA Battery:4 Field HQ:5 Engineers:5 Sea Transports:6 Torpedo Boats:4 Patrol Ship:4 Destroyer:4 Frigate:4 Cruiser:5 Command Cruiser:6 Battleship:7 Escort Carrier:5 Light Carrier:7 Fleet Carrier:9 Submarine:7 Cargo Planes:6 Fighters:4 Escort Fighters:4 Dive Bombers:4 Torp Bombers:4 Bombers:6 Spy Planes:6
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: Town:500 City:500 Grand Citadel:500 Metropolis:500 Capitol:500 Fortifications:500 Base:500 Sea Base:500 Infantry:100 Mech Infantry:100 Cavalry:150 Armor:100 Marines:100 Paratroopers:100 Artillery:100 AA Battery:100 Field HQ:150 Germinator:100 Engineers:150 Sea Transports:100 Torpedo Boats:100 Patrol Ship:100 Destroyer:100 Frigate:100 Cruiser:100 Command Cruiser:200 Battleship:200 Escort Carrier:100 Light Carrier:200 Fleet Carrier:200 Submarine:200 Cargo Planes:100 Fighters:100 Escort Fighters:100 Dive Bombers:100 Torp Bombers:100 Bombers:100 Spy Planes:100
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Base:40:40 Sea Base:40:40 Engineers:0:0
Initial unit quantities at game start:(none)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).