h
Up: Table of Contents Previous: Material Next: Material
----- Settlers. The foundation for new towns. -----
1 of this represents 100 individuals.
Base production: Town:1 City:4 Metropolis:20 Capitol:20
Base consumption: (none)
Storage: Town:3 City:10 Metropolis:40 Capitol:50 Germinator:110
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: Town:100 Grand Citadel:100
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:0 City:15:0 Metropolis:40:0 Capitol:50:0 Germinator:0:50
Initial unit quantities at game start:(none)
Up: Table of Contents Previous: Material Next: Material
File produced by Xcscribe for Xconq version 7.5pre (July 2004).