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----- Pilots. Trained military aviators. -----
1 of this represents 20 individuals.
Base production: Grand Citadel:3 Metropolis:3 Capitol:3 Base:3
Base consumption: (none)
Storage: Town:5 City:15 Grand Citadel:75 Metropolis:60 Capitol:75 Base:150 Sea Base:15
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: Cavalry:1 Cargo Planes:10 Fighters:1 Escort Fighters:2 Dive Bombers:1 Torp Bombers:1 Bombers:3 Spy Planes:1
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: Cavalry:10 Cargo Planes:50 Fighters:50 Escort Fighters:50 Dive Bombers:50 Torp Bombers:50 Bombers:50 Spy Planes:50
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Base:40:40 Sea Base:40:40
Initial unit quantities at game start:(none)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).