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----- Pilots. Trained military aviators. -----

1 of this represents 20 individuals.

Base production: Grand Citadel:3 Metropolis:3 Capitol:3 Base:3

Base consumption: (none)

Storage: Town:5 City:15 Grand Citadel:75 Metropolis:60 Capitol:75 Base:150 Sea Base:15

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: Cavalry:1 Cargo Planes:10 Fighters:1 Escort Fighters:2 Dive Bombers:1 Torp Bombers:1 Bombers:3 Spy Planes:1

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: Cavalry:10 Cargo Planes:50 Fighters:50 Escort Fighters:50 Dive Bombers:50 Torp Bombers:50 Bombers:50 Spy Planes:50

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Base:40:40 Sea Base:40:40

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).