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----- Command and Control. Somewhat abstract quantity. -----



Base production: City:5 Grand Citadel:100 Metropolis:20 Capitol:200 Base:35 Sea Base:35 Field HQ:35 Command Cruiser:35 Battleship:15 Fleet Carrier:35

Base consumption: Town:1 City:1 Grand Citadel:1 Metropolis:1 Capitol:1 Fortifications:1 Base:1 Sea Base:1 Infantry:1 Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Paratroopers:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Shipwreck:1 Sea Transports:1 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:1 Command Cruiser:1 Battleship:1 Escort Carrier:1 Light Carrier:1 Fleet Carrier:1 Submarine:1 Cargo Planes:1 Fighters:1 Escort Fighters:1 Dive Bombers:1 Torp Bombers:1 Bombers:1 Spy Planes:1

Storage: Town:15 City:60 Grand Citadel:1000 Metropolis:200 Capitol:1000 Fortifications:20 Base:300 Sea Base:100 Infantry:8 Mech Infantry:8 Cavalry:12 Armor:10 Marines:12 Paratroopers:12 Artillery:10 AA Battery:8 Field HQ:200 Germinator:200 Engineers:12 Sea Transports:40 Torpedo Boats:20 Patrol Ship:20 Destroyer:30 Frigate:30 Cruiser:40 Command Cruiser:200 Battleship:100 Escort Carrier:40 Light Carrier:100 Fleet Carrier:200 Submarine:100 Cargo Planes:50 Fighters:50 Escort Fighters:50 Dive Bombers:50 Torp Bombers:50 Bombers:50 Spy Planes:50

Consumption percentage as occupant: Infantry:0 Mech Infantry:0 Cavalry:0 Armor:0 Marines:0 Paratroopers:0 Artillery:0 AA Battery:0 Field HQ:0 Germinator:0 Engineers:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: Infantry:1 Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Paratroopers:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Shipwreck:1 Sea Transports:1 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:1 Command Cruiser:1 Battleship:1 Escort Carrier:1 Light Carrier:1 Fleet Carrier:1 Submarine:1 Cargo Planes:1 Fighters:1 Escort Fighters:1 Dive Bombers:1 Torp Bombers:1 Bombers:1 Spy Planes:1

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: Infantry:1 Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Paratroopers:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Shipwreck:1 Sea Transports:1 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:1 Command Cruiser:1 Battleship:1 Escort Carrier:1 Light Carrier:1 Fleet Carrier:1 Submarine:1 Cargo Planes:1 Fighters:1 Escort Fighters:1 Dive Bombers:1 Torp Bombers:1 Bombers:1 Spy Planes:1

Consumption per attack: Town:2 City:2 Grand Citadel:2 Metropolis:2 Capitol:2 Fortifications:2 Base:2 Sea Base:2 Infantry:2 Mech Infantry:2 Cavalry:2 Armor:2 Marines:2 Paratroopers:2 Artillery:2 AA Battery:2 Field HQ:2 Germinator:2 Engineers:2 Sea Transports:2 Torpedo Boats:2 Patrol Ship:2 Destroyer:2 Frigate:2 Cruiser:2 Command Cruiser:2 Battleship:2 Escort Carrier:2 Light Carrier:2 Fleet Carrier:2 Submarine:2 Cargo Planes:2 Fighters:2 Escort Fighters:2 Dive Bombers:2 Torp Bombers:2 Bombers:2 Spy Planes:2

Consumption per fire: Town:1 City:1 Grand Citadel:1 Metropolis:1 Capitol:1 Base:1 Sea Base:1 Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Artillery:1 AA Battery:1 Field HQ:1 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:1 Command Cruiser:1 Battleship:1 Escort Carrier:1 Light Carrier:1 Fleet Carrier:1 Submarine:1 Torp Bombers:1


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: Town:150 City:5 Grand Citadel:150 Capitol:5 Fortifications:5 Base:5 Sea Base:5 Infantry:5 Mech Infantry:5 Cavalry:5 Armor:5 Marines:5 Paratroopers:5 Artillery:5 AA Battery:5 Field HQ:10 Germinator:50 Engineers:5 Shipwreck:5 Sea Transports:5 Torpedo Boats:5 Patrol Ship:5 Destroyer:5 Frigate:5 Cruiser:5 Command Cruiser:10 Battleship:10 Escort Carrier:5 Light Carrier:5 Fleet Carrier:10 Submarine:5 Cargo Planes:5 Fighters:5 Escort Fighters:5 Dive Bombers:5 Torp Bombers:5 Bombers:5 Spy Planes:5 Minefield:5 Sea Mines:5

Per build of: Town:20 City:2 Grand Citadel:30 Capitol:2 Fortifications:2 Base:20 Sea Base:20 Infantry:2 Mech Infantry:2 Cavalry:2 Armor:2 Marines:2 Paratroopers:2 Artillery:2 AA Battery:2 Field HQ:5 Germinator:20 Engineers:2 Shipwreck:2 Sea Transports:2 Torpedo Boats:2 Patrol Ship:2 Destroyer:2 Frigate:2 Cruiser:2 Command Cruiser:5 Battleship:5 Escort Carrier:2 Light Carrier:2 Fleet Carrier:5 Submarine:2 Cargo Planes:2 Fighters:2 Escort Fighters:2 Dive Bombers:2 Torp Bombers:2 Bombers:2 Spy Planes:2 Minefield:2 Sea Mines:2


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: Town:200 City:200 Grand Citadel:200 Metropolis:200 Capitol:200 Fortifications:200 Base:200 Sea Base:200 Infantry:200 Mech Infantry:200 Cavalry:200 Armor:200 Marines:200 Paratroopers:200 Artillery:200 AA Battery:200 Field HQ:200 Germinator:200 Engineers:200 Shipwreck:200 Sea Transports:200 Torpedo Boats:200 Patrol Ship:200 Destroyer:200 Frigate:200 Cruiser:200 Command Cruiser:200 Battleship:200 Escort Carrier:200 Light Carrier:200 Fleet Carrier:200 Submarine:200 Cargo Planes:200 Fighters:200 Escort Fighters:200 Dive Bombers:200 Torp Bombers:200 Bombers:200 Spy Planes:200 Minefield:200 Sea Mines:200

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:50 City:15:50 Grand Citadel:50:0 Metropolis:40:50 Capitol:50:0 Fortifications:5:10 Base:50:0 Sea Base:50:0 Infantry:2:8 Mech Infantry:2:8 Cavalry:2:10 Armor:2:8 Marines:2:10 Paratroopers:2:10 Artillery:2:8 AA Battery:2:8 Field HQ:15:0 Germinator:2:50 Engineers:2:8 Shipwreck:0:0 Sea Transports:2:15 Torpedo Boats:2:10 Patrol Ship:2:10 Destroyer:2:15 Frigate:2:15 Cruiser:2:20 Command Cruiser:15:0 Battleship:10:0 Escort Carrier:2:20 Light Carrier:10:25 Fleet Carrier:15:0 Submarine:2:25 Cargo Planes:10:25 Fighters:10:25 Escort Fighters:10:25 Dive Bombers:10:25 Torp Bombers:10:25 Bombers:10:25 Spy Planes:10:25

Initial unit quantities at game start:Town:10 City:40 Base:200 Sea Base:75



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).