Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 0% for all terrain types.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 0% for all terrain types.
    Terrain around edge is sea.

Rivers: (not attempted)

Countries: (not attempted)
    11 cells across, at least 8 cells apart, and at most 12 cells apart
    Minimum terrain in each country: 0 by default, 15 for street, 1 for block.
    Start with: 5 for warlord, car bomb, building, 6 for militia, 4 for tank, 2 for death squad, 0 for wreckage.
    Favored terrain:
        militia: 0% by default, 100% for street.
        death squad: 0% by default, 100% for street.
        warlord: 0% by default, 100% for street.
        car bomb: 0% by default, 100% for street.
        tank: 0% by default, 100% for street.
        building: 0% by default, 100% for block.

Independent units: (not attempted)
    Chance of independent building: 0% by default, 80% in block.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

7 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).