Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 0% for all terrain types.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 0% for all terrain types.
Terrain around edge is sea.
Rivers: (not attempted)
Countries: (not attempted)
11 cells across, at least 8 cells apart, and at most 12 cells apart
Minimum terrain in each country: 0 by default, 15 for street, 1 for block.
Start with: 5 for warlord, car bomb, building, 6 for militia, 4 for tank, 2 for death squad, 0 for wreckage.
Favored terrain:
militia: 0% by default, 100% for street.
death squad: 0% by default, 100% for street.
warlord: 0% by default, 100% for street.
car bomb: 0% by default, 100% for street.
tank: 0% by default, 100% for street.
building: 0% by default, 100% for block.
Independent units: (not attempted)
Chance of independent building: 0% by default, 80% in block.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
7 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).