Game Setup
Up: Table of Contents Previous: Modules Next: World
Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 100, height 500
4 smoothing passes
Lower percentiles: 0% by default, 20% for swamp, land, 99% for ice, 90% for mountains, 89% for shallows, 35% for forest, 21% for desert.
Upper percentiles: 0% by default, 90% for shallows, desert, forest, 55% for sea, 100% for ice, 99% for mountains, 89% for land, 23% for swamp.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 20% for swamp, forest, 70% for land.
Upper percentiles: 0% by default, 100% for sea, shallows, swamp, land, mountains, ice, 70% for forest, 20% for desert.
Terrain around edge is ice.
Rivers: (not attempted)
Countries: (not attempted)
Start with: 0 by default, 2 for Corps (G), Air Defense Network (G), Surface Fleet (G), Military Transport Fleet, City, Aerospace Facility, Industrial Center, 1 for Army (G), Armor Group (G), Air Wing (G), Carrier Air Wing (G), Carrier Group (G), Spy Satellite.
Favored terrain:
Corps (G): 0% by default, 100% for desert, land, forest, mountains.
Army (G): 0% by default, 100% for desert, land, forest, mountains.
Armor Group (G): 0% by default, 100% for desert, land, forest, mountains.
Air Wing (G): 0% by default, 100% for desert, land, forest, mountains.
Carrier Air Wing (G): 0% by default, 100% for desert, land, forest, mountains.
Air Defense Network (G): 0% by default, 100% for desert, land, forest, mountains.
Surface Fleet (G): 0% by default, 100% for sea.
Carrier Group (G): 0% by default, 100% for sea.
Military Transport Fleet: 0% by default, 100% for sea, desert, land, forest, mountains.
Spy Satellite: 100% for all terrain types.
City: 0% by default, 100% for desert, land, forest, mountains.
Aerospace Facility: 0% by default, 100% for desert, land, forest, mountains.
Industrial Center: 0% by default, 100% for desert, land, forest, mountains.
Country growth:
Up to 61 cells across, 0 chance to stop if blocked.
Independent units: (not attempted)
Chance of independent Civilian Transport Fleet: 0% by default, 1% in sea.
Chance of independent City: 0% by default, 2% in desert, forest, 3% in land, 1.50% in mountains.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
Up: Table of Contents Previous: Modules Next: World
File produced by Xcscribe for Xconq version 7.5pre (July 2004).