Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 100, height 500
        4 smoothing passes
        Lower percentiles: 0% by default, 20% for swamp, land, 99% for ice, 90% for mountains, 89% for shallows, 35% for forest, 21% for desert.
        Upper percentiles: 0% by default, 90% for shallows, desert, forest, 55% for sea, 100% for ice, 99% for mountains, 89% for land, 23% for swamp.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 20% for swamp, forest, 70% for land.
        Upper percentiles: 0% by default, 100% for sea, shallows, swamp, land, mountains, ice, 70% for forest, 20% for desert.
    Terrain around edge is ice.

Rivers: (not attempted)

Countries: (not attempted)
    Start with: 0 by default, 2 for Corps (G), Air Defense Network (G), Surface Fleet (G), Military Transport Fleet, City, Aerospace Facility, Industrial Center, 1 for Army (G), Armor Group (G), Air Wing (G), Carrier Air Wing (G), Carrier Group (G), Spy Satellite.
    Favored terrain:
        Corps (G): 0% by default, 100% for desert, land, forest, mountains.
        Army (G): 0% by default, 100% for desert, land, forest, mountains.
        Armor Group (G): 0% by default, 100% for desert, land, forest, mountains.
        Air Wing (G): 0% by default, 100% for desert, land, forest, mountains.
        Carrier Air Wing (G): 0% by default, 100% for desert, land, forest, mountains.
        Air Defense Network (G): 0% by default, 100% for desert, land, forest, mountains.
        Surface Fleet (G): 0% by default, 100% for sea.
        Carrier Group (G): 0% by default, 100% for sea.
        Military Transport Fleet: 0% by default, 100% for sea, desert, land, forest, mountains.
        Spy Satellite: 100% for all terrain types.
        City: 0% by default, 100% for desert, land, forest, mountains.
        Aerospace Facility: 0% by default, 100% for desert, land, forest, mountains.
        Industrial Center: 0% by default, 100% for desert, land, forest, mountains.
    Country growth:
        Up to 61 cells across, 0 chance to stop if blocked.

Independent units: (not attempted)
    Chance of independent Civilian Transport Fleet: 0% by default, 1% in sea.
    Chance of independent City: 0% by default, 2% in desert, forest, 3% in land, 1.50% in mountains.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).