carcass



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----- body of a dead animal -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 10.
Vanishes if in: false by default, true for forest, mountains.

Combat:
Hit chances are 0% vs all unit types.
Damage is 0 vs all unit types.
Becomes skeleton when destroyed.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Attrition in HP:
50% chance of 1 in all terrain types.

Material Handling:
    food, 100 storage (100 at start of game)
    wood (none)
    stone (none)
    copper (none)
    iron (none)
    gold (none)

Required advances to build: None.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).