temple



Up: Table of Contents    Previous: Unit    Next: Unit    

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 20.
Vanishes if in: false by default, true for deep-sea, sea, forest, mountains.
Construction points (CP): 10.

Construction:
ACP to create: 0 by default, 1 for priest, messiah.
    Creation distance max: 0 by default, 1 for priest, messiah.
ACP to build: 0 by default, 1 for priest, messiah.
Range at which can build: 0 by default, 1 for priest, messiah.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    food (none)
    wood, 100 used in creation
    stone (none)
    copper (none)
    iron (none)
    gold (none)

Required advances to build: mysticism.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).