wood



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----- most common construction material -----



Base production: (none)

Base consumption: (none)

Storage: villager:10

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: villager:1


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: village:100 granary:100 treasury:100 market:100 farm:100 barracks:100 stable:100 workshop:100 shipyard:100 temple:100 palace:100 forum:100

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
villager:0:0

Initial unit quantities at game start:villager:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).