Legion



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----- Roman Legion -----

Point Value: 1

Notes:
The immense success of the Roman Legion was due to its balanced composition of Infantry, Cavalry and Engineers. It was the first truly integrated military unit that could carry out both offensive, defensive and constructive tasks.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 6 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Unadjusted speed is 200%.
    Needs MP to enter terrain: 99 into sea, lake, ice, road, ford, 1 into desert, semi-desert, steppe, plain, forest, river, 2 into swamp, salt-marsh, mountain.
    Needs MP to traverse terrain: -1 by default, 99 across river, 1 across road.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 8.
Construction points (CP): 10.

Combat:
Can attack (ACP 1 by default, 0 vs Reed Boat, Longship, Barge, Bireme, Trireme).
Hit chances are 100% vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace, 90% vs Colonizers, Corvees, Donkey Train, Caravan, Warrior Band, Battering Ram, Ballista, Onager, 80% vs Sappers, Spearmen, Slingers, Archers, Horsemen, Cavalry, War Carts, Siege Tower, Phalanx, 0% vs Reed Boat, Longship, Barge, Bireme, Trireme, 70% vs Swordmen, Elephants, Chariots, Legion, 20% vs Siege Ramp.
Damage is 1 by default, 0 vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 60% vs Tribe, Village, City.

Material Handling:
    Food (none)
    Ores (none)
    Ideas (none)

Required advances to build: The Republic.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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