Trireme



Up: Table of Contents    Previous: Unit    Next: Unit    

----- Three Rows of Oars -----

Point Value: 1

Notes:
The Bireme was soon replaced by the Trireme, with three rows of oars on each side. More rows were impractical, so Triremes dominated naval warfare for several centuries.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 3 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Unadjusted speed is 400%.
    Needs MP to enter terrain: 99 by default, 1 into sea, lake.
    Needs MP to traverse terrain: -1 by default, 99 across road, 2 across river.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 4.
Construction points (CP): 10.

Combat:
Can attack (ACP 0 by default, 1 vs Reed Boat, Longship, Barge, Bireme, Trireme, Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace).
Hit chances are 0% by default, 100% vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace, 80% vs Longship, 70% vs Reed Boat, 60% vs Barge, 50% vs Bireme, 40% vs Trireme.
Damage is 1 by default, 0 vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 20% vs Tribe, Village, City.

Material Handling:
    Food (none)
    Ores (none)
    Ideas (none)

Required advances to build: Navigation, Trade.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).