Reed Boat



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----- Primitive Ship -----

Point Value: 1

Notes:
The keelless Reed Boat was used for river and coastal transport in Egypt and Mesopotamia. It had limited seaworthiness and could carry a small cargo besides its crew.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into sea, lake.
    Needs MP to traverse terrain: -1 by default, 99 across road, 2 across river.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 1.
Generic capacity for units is 1.
Maximum number of occupants: -1 by default, 0 for Reed Boat, Longship, Barge, Bireme, Trireme, Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Construction points (CP): 10.

Combat:
Can attack (ACP 0 by default, 1 vs Reed Boat, Longship, Barge, Bireme, Trireme, Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace).
Hit chances are 0% by default, 100% vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace, 50% vs Longship, 40% vs Reed Boat, 30% vs Barge, 20% vs Bireme, 10% vs Trireme.
Damage is 1 by default, 0 vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 20% vs Tribe, Village, City.

Material Handling:
    Food (none)
    Ores (none)
    Ideas (none)

Required advances to build: Boatbuilding.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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