Colonizers



Up: Table of Contents    Previous: World    Next: Unit    

----- Settler Unit -----

Point Value: 1

Notes:
Colonizers made up of retired military units were used from Sargon the Great to the Romans to build colonies and settle new land.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 into sea, lake, ice, road, ford, 1 into desert, semi-desert, steppe, plain, forest, river, 2 into swamp, salt-marsh, mountain.
    Needs MP to traverse terrain: -1 by default, 99 across river, 1 across road.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 1.
Vanishes if in: false by default, true for sea, lake, ice.
Construction points (CP): 10.

Construction:
ACP to create: 0 by default, 1 for City.
ACP to build: 0 by default, 1 for City.
Can build at own location.

Material Handling:
    Food (none)
    Ores (none)
    Ideas (none)

Required advances to build: None.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: World    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).