town



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----- civilization's toehold in Africa -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 1.
Vanishes if in: false by default, true for sea, lake, wide-river, salt-lake.
Generic capacity for units is 20.
Relative sizes of occupants: 100 by default, 1 for explorer, canoe, ship.

Vision:
100% chance to be seen at outset of game.
100% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if adjacent is 100% by default, 50% for lion, 10% for crocodile.

Material Handling:
    water, 900 storage (900 at start of game)
    food (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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