explorer



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----- the intrepid explorer, along with trusted assistants -----

Point Value: 1

Side Attributes:
    Can be a side leader/capital (aka. "self") unit.
    (Side must always have a self unit during game.)

Actions and Action Points (ACP):
    Receives basic allotment of 7 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into desert, savannah, hills, forested-hills, Europe, river, 99 into sea, lake, wide-river, salt-lake, 2 into forest, mountains, 3 into swamp.
    Needs MP to leave terrain: 0 in desert, savannah, hills, forested-hills, Europe, river, 99 in sea, lake, wide-river, salt-lake, 2 in forest, mountains, 4 in swamp.
    Can enter independent units: false by default, true for village, town, city.
    Gets up to 7 free MP if needed to finish a move.

Hit Points (HP): 20.    Recovers by 1 HP each turn.
Vanishes if in: false by default, true for sea, lake, wide-river, salt-lake.
Exerts ZOC out to: -1 for all unit types.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 0% vs explorer, carcass, canoe, ship, tribe, village, town, city.
Damage is 1 by default, 0 vs explorer, carcass, canoe, ship, tribe, village, town, city.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 100% vs carcass.
Chance to retreat from combat is 30% by default, 0% vs explorer, carcass, canoe, ship, tribe, village, town, city.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if adjacent is 100% by default, 50% for lion, 10% for crocodile.

Attrition in HP:
10% chance of 1 by default, 50% chance of 2 (otherwise 1) in swamp, 75% chance of 1 in forest.

Material Handling:
    water, 8 basic production, 14 storage (14 at start of game), 7 basic consumption
    food, 1 basic production, 20 storage (20 at start of game), 3 basic consumption
Productivity adjustment for terrain is *1.00 by default, *0.00 in sea, desert, salt-lake.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).