food



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----- what people eat -----



Base production: explorer:1

Base consumption: explorer:3

Storage: explorer:20 horse:100 camel:100 antelope:100 zebra:100 gnu:100 giraffe:100 buffalo:100 hippo:100 rhino:100 elephant:100 crocodile:100 lion:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
explorer:0:0 horse:0:0 camel:0:0 antelope:0:0 zebra:0:0 gnu:0:0 giraffe:0:0 buffalo:0:0 hippo:0:0 rhino:0:0 elephant:0:0 crocodile:0:0 lion:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).