Game Setup
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Synthesis done when setting up this game:
Random terrain: (not attempted)
Terrain types will be sea(1) lake(1) swamp(1) desert(1) savannah(1) forest(1) mountains(1) wide-river(1) salt-lake(1) hills(1) forested-hills(1) Europe(1) river(1).
Terrain around edge is sea.
Countries: (not attempted)
3 cells across, at least 1 cells apart, and at most 5 cells apart
Minimum terrain in each country: 0 by default, 2 for sea, Europe.
Start with: 0 by default, 1 for explorer, ship.
Favored terrain:
explorer: 0% by default, 100% for Europe.
ship: 0% by default, 100% for sea.
Independent units: (not attempted)
Chance of independent camel: 0% by default, 0.50% in desert.
Chance of independent antelope: 0% by default, 1% in savannah.
Chance of independent zebra: 0% by default, 1% in savannah.
Chance of independent gnu: 0% by default, 1% in savannah.
Chance of independent giraffe: 0% by default, 0.50% in savannah.
Chance of independent hippo: 0% by default, 1.50% in swamp, 1% in forest.
Chance of independent elephant: 0% by default, 1% in savannah, forest, 1.50% in swamp.
Chance of independent crocodile: 0% by default, 10% in swamp.
Chance of independent lion: 0% by default, 1% in savannah, 0.10% in swamp.
Chance of independent tribe: 0% by default, 0.50% in savannah, forest, 0.20% in mountains, 0.10% in desert.
Chance of independent village: 0% by default, 1% in savannah, 0.50% in forest, 0.25% in mountains.
5 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).