City



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----- Major Settlement -----

Point Value: 1

Notes:
The first real City in human history was Sumerian Uruk, whose walls were built by its legendary ruler Gilgamesh. Uruk is believed to have had as many as 50,000 inhabitants at the start of the third millenium BC.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Acts independently of ACP restrictions.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 1.
Vanishes if in: false by default, true for sea, lake, ice.
Generic capacity for units is 24.
Relative sizes of occupants: 1 by default, 0 for Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Maximum number of occupants: -1 by default, 1 for Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace, 0 for Tribe, Village, City.
Maximum total of 24 for all types together.

Vision:
100% chance to be seen at outset of game.
100% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    Food, 9999 storage
    Ores, 9999 storage
    Ideas, 9999 storage

Required advances to build: None.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 2 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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