Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 100, height 500
        4 smoothing passes
        Lower percentiles: 0% for sea, swamp, road, river, ford, 21% for desert, semi-desert, steppe, plain, forest, 99% for ice, 90% for mountain, 89% for lake, 20% for salt-marsh.
        Upper percentiles: 90% for lake, desert, semi-desert, steppe, plain, 0% for swamp, road, river, ford, 20% for sea, 100% for ice, 99% for mountain, 89% for forest, 23% for salt-marsh.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 20% for swamp, salt-marsh, steppe, 70% for forest, 30% for plain, 10% for semi-desert.
        Upper percentiles: 100% by default, 0% for road, river, ford, 70% for plain, 30% for steppe, 20% for semi-desert, 10% for desert.
    Terrain around edge is ice.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 5% for steppe, plain, 12% for mountain, 8% for forest.
    No special sink terrain.

Countries: (not attempted)
    11 cells across, at least 21 cells apart, and at most 60 cells apart
    Start with: 0 by default, 3 for Colonizers.
    Favored terrain:
        Colonizers: 100% for all terrain types.

Independent units: (not attempted)
    Chance of independent City: 0% by default, 4% in plain.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    Routing of road from sea: 0 by default, 100 vs steppe, plain.
    Routing of road from lake: 0 by default, 100 vs steppe, plain.
    Routing of road from swamp: 0 by default, 100 vs steppe, plain.
    Routing of road from salt-marsh: 0 by default, 100 vs steppe, plain.
    Routing of road from desert: 0 by default, 100 vs desert, semi-desert, steppe, plain, forest, mountain.
    Routing of road from semi-desert: 0 by default, 100 vs desert, semi-desert, steppe, plain, forest, mountain.
    Routing of road from steppe: 0 by default, 100 vs desert, semi-desert, steppe, plain, forest, mountain.
    Routing of road from plain: 0 by default, 100 vs semi-desert, steppe, plain, 40 vs desert, 30 vs forest, 20 vs mountain.
    Routing of road from forest: 0 by default, 100 vs desert, semi-desert, steppe, plain, forest, mountain.
    Routing of road from mountain: 0 by default, 100 vs desert, semi-desert, steppe, plain, forest, mountain.
    Routing of road from ice: 0 by default, 100 vs steppe, plain.

Weather: (not attempted)

14 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).