Princess Eowyn



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Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 2 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into desert, semi-desert, steppe, plain, forest, ford, 99 into sea, lake, ice, road, 2 into swamp, salt-marsh, mountain, 3 into river.
    Needs MP to traverse terrain: -1 by default, 99 across river, 1 across road.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 4.
Generic capacity for units is 1.
Relative sizes of occupants: 99 by default, 1 for Ring of Power.
Maximum number of occupants: -1 by default, 0 for Mines, Village, City, City, City, City, City, Ruins, Tower, Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor, 1 for Ring of Power.
Combat experience (CXP) maximum: 1.

Combat:
Can attack (ACP 1 by default, 0 vs Longboat, Ring of Power, Galley, Dromund, Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor).
Hit chances are 100% by default, 0% vs Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor.
Damage is 1 by default, 0 vs Mines, Village, City, City, City, City, City, Ruins, Tower, Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 100% vs Ring of Power, Mines, Village, City, City, City, City, City, Ruins, Tower.
Protection of occupants/transport is *1.00 by default, *0.00 for Mines, Village, City, City, City, City, City, Ruins, Tower.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    Food (none)
    Ores (none)
    Cash (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).