supply
Up: Table of Contents Previous: Terrain Next: Game Concepts
----- abstract combination of food and ammo -----
Base production: infantry:1 guards:1 cavalry:1 entrenchments:1 city:10 capital:10
Base consumption: infantry:1 guards:1 cavalry:1 transport:1 frigate:1 fleet:1
Storage: infantry:2 guards:3 cavalry:2 marshal:4 transport:50 frigate:50 fleet:50 entrenchments:10 city:100 capital:200
Consumption percentage as occupant: transport:0 frigate:0 fleet:0
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: infantry:1 guards:1 cavalry:1
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:4 guards:-:4 cavalry:-:4 marshal:2:2 transport:0:0 frigate:0:0 fleet:0:0 entrenchments:4:4 city:4:4 capital:4:4
Initial unit quantities at game start:(none)
Up: Table of Contents Previous: Terrain Next: Game Concepts
File produced by Xcscribe for Xconq version 7.5pre (July 2004).